Give Brink A Chance

It was 11 p.m. May 9, 2011. The Tuesday  before the much anticipated release of shooter video game Brink.

That night I was with my friend Jordan and he was explaining to me why he was excited and why he was going to buy this game the next day. Jordan doesn’t have a job so when he wants a game day one it means something.

I listened to him describe why I should be excited for this game while we waited for games journalism outlets to publish their reviews at midnight.

The game features a smooth parkour-like movement system, it has a distinct art style, class-based gameplay and rich character customization. He must’ve known my love for character customization after seeing me re-make characters in Demons Souls, Mass Effect and Dragon Age for the perfect look.

At midnight the reviews were released on sites like joystiq.com, kotaku.com and ign.com. Each giving the game an average score. Brink holds at 69 metascore on metacritic. Jordan said he wasn’t going to get it anymore. The next day, the rest of my friends that were excited for Brink shared a similar sentiment.

I’m pretty sure that because of those reviews the game didn’t sell as well and all the prerelease hype amounted to nothing.

I moved on but I kept seeing ads for Brink and that art style was so unique I decided to rent it and I enjoyed it.

So here’s my plea: if you were even a little excited in Brink give it a chance.

And because the Internet loves list, I’ve written five reasons to rent Brink.

1. All the characters look cool

I really enjoy Brink’s character design. The Resistance rebels are grimy and resourceful, while the Security officers are sleek and buttoned up. But the art style makes them all look like soccer hooligans.

2. The character customization is rich

When I say rich I mean 102,247,681,536,000,000 rich. That’s the amount of total unique characters that are possible with the game’s customization options. Characters can be heavy, medium, or light and each weight option has a strategic value. Do you go for the heavier character to absorb more damage but sacrifice speed, or do you create a light character that has opposite values. In addition there different styles and sets of clothing for the characters. Players can make Lil Wayne looking soldiers or be the bald space marine they love.

3. Multi-objective matches

Taking a note from Killzone’s multiplayer, Brink’s multiplayer matches feature several objectives. While teams spend complete matches on either offense or defense, the objectives change. The first round might have the offense attempt to repair a tank. The second round could have the offense team escort said tank through the stage, and the game could end with an attempt to blow up a wall to escape. The multi-objective matches lead into my fourth point…

4. The game encourages class gameplay

Each class gets a chance to shine based on the objective. Yes, you can switch classes mid-match but those who prefer certain classes can excel on those rounds. Only soldiers can plant HE explosives to destroy walls, only engineers can repair objectives, medics and heal VIPs and only operatives can hack into consoles. In addition, each class has supportive abilities, like increasing a teammate’s damage or refilling their ammo, to strengthen their team.

5. I’m Tired of Playing with Bots

Even in public multiplayer matches the game fills open positions with AI bots. When players join matches bots are removed to make team numbers equal. Because of the lack of a large community in Brink I’ve been playing with bots so get in here!


So will you give it a chance?

And if you are already playing, what are your thoughts?

*The character design images were pulled from msxbox-world.com


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